Gamification of Toastmasters
May 19, 2011 1 Comment
As you know, I’m a Toastmaster. Today, I gave a presentation on club awards – awards that Toastmasters Clubs can achieve for completing certain goals. However, it came with a twist.
I’ve written about Gamification before. Gamification is the application of the fun aspects of gaming to non-game activities, like work or school. Or, in this case, Toastmasters.
Jane McGonigal, gaming expert, listed four aspects of gaming that, essentially, make us want to play games.
- Satisfying Work. Gamers sit down and attack a project, get positive feedback, and feel like they’ve accomplished something.
- Urgent Optimism. In games, something important needs to be done, and the gamer is person who needs to get it done.
- Social Connectivity. When we play a game with someone, we like them better.
- Heroic Purpose. Also called “epic meaning.” Gamers are given an important, meaningful task that they need to accomplish.
Coincidentally these are also the four components of fulfilling lives.
Effectively, Toastmasters is Gamifying the creation of strong, effective clubs, by encouraging them to complete activities like gaining new members, or complete officer training. Toastmasters International bestows awards on clubs that meet or exceed these goals.
Want to see how close we are to these achievements? Check out the presentation: Gamification of Toastmasters
Note: if someone can figure out how to embed the pdf as a slideshow in WordPress, I’d be eternally grateful. Or at least grateful for a few minutes.
